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Batman: Arkham Asylum: "Welcome to the madhouse! Descend into the core of the criminally insane as The Joker launches his most diabolical plot ever. The inmates of Arkham Asylum have been set free, and it's up to Batman to bring order to the chaos and take back the asylum"--Container (original release).
Batman: Arkham City: "No escape from Arkham ...the sprawling mega-prism in the heart of Gotham City, home to its most violent thugs and infamous...
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Tired of always losing to Super Rabbit Boy in their video game world, King Viking goes to the Secret Lands to find the Super Power Up that will give him super powers--Super Rabbit Boy must stop him, but first he must make it past goblins, ghosts, and other video dangers.
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Press start! volume 8
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Summary
It is time for the All-Star games, and Super Rabbit Boy wants to be crowned the Ultimate All-Star Champion, but with so many contestants, including the evil King Viking, he will need help from Sunny and his video game console to claim his prize.
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Press start! volume 1
Summary
When King Viking and his evil robot army attack Animal Town, and kidnap Singing Dog, it is up to Super Rabbit Boy, with some help from Sunny and his video game console, to save the day.
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Press start! volume 7
Summary
Super Rabbit Boy's present to Moon Girl releases Queen Spooky and her army of ghosts, and Super Rabbit Boy is taken captive--so it is up to the normally evil King Viking (who does not like the competition of the ghost army) and especially his secret weapon, Robo-Rabbit Boy (switched to "Good" mode) to save Animal Town, release Super Rabbit Boy, and contain the ghosts.
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Press start! volume 9
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Summary
Super Rabbit Boy gained his superpowers when, as a baby, he ate the magic carrot he found in the Wise Woods; now King Viking has built a time machine in order to team up with his younger self, Prince Viking, and prevent Baby Rabbit Boy from finding that carrot--so Super Rabbit Boy has to go back in time, and with help from an unexpected player, save his younger self and protect the timeline.
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Press start! volume 13
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When Sunny's father enters a video game he finds himself as the evil King Viking, but he is not very good at playing, so King Viking finds himself falling down and getting lost, and wondering if he will ever escape from the game.
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Press start! volume 6
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This time Super Rabbit Boy will need the power of the Super Wand to defeat the evil King Viking--but first he must go on a seemingly endless series of quests before he can obtain the wand and save the day.
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Press start! volume 10
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When King Viking, Miss Business, and their henchmen team up to cause trouble, Super Rabbit Boy and Mega Mole Girl also join forces, but will they be able to work together to save Underland?
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Captain Underpants volume 12
Summary
George and Harold, and their doubles, Yesterday George and Yesterday Harold, have a good thing going. Two of them go to school, while the other two hide in the tree house and play video games all day-then they switch! But when their malicious gym teacher, Mr Meaner, creates a method of mind control that turns their fellow students into attentive, obedient, perfect children, the future of all humanity will be in their hands!
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Series
Last kids on Earth volume 5
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Summary
Surviving their first winter after the Monster Apocalypse was no easy feat, yet Jack and his buddies waste no time springing to action against some of the nastiest, most evil monsters around. When Jack discovers his Louisville Slicer has new, otherworldly powers, he's thrown into epic training to find out what kind of destruction the blade can wield. But between fighting off zombies, fleeing from strange, glowy Vine-Thingies erupting from the ground,...
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Series
Press start! volume 1
Summary
This series is part of Scholastic's early chapter book line, Branches, aimed at newly independent readers. With easy-to-read text, high-interest content, fast-paced plots, and illustrations on every page, these books will boost reading confidence and stamina. Branches books help readers grow!
Uh-oh, Animal Town is in trouble! Meanie King Viking has created a dreaded robot army to spread No Fun across the land. On top of that, he has stolen the happiest...
15) Despicable me
Summary
Gru delights in all things wicked. Surrounded by an army of tireless little yellow minions, and armed with his arsenal of shrink rays, freeze rays, and battle-ready vehicles for land and air, he vanquishes all who stand in his way. Until the day he encounters the immense will of three little orphaned girls who look at him and see something that no one else has ever seen, a potential dad.
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Series
Press start! volume 3
Summary
Super Rabbit Boy is racing in the Super Grand Prix car race--but among the other racers is King Viking and his team of cheaters, and they will do anything to win.
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King Viking decides to find another planet where he can carry out his evil plans without interference, and everyone in Animal Town is delighted; then an alien appeals to Super Rabbit Boy for help and he blasts off to once again confront his enemy--but his level one rocket may not be up to the task.
Author
Series
Press start! volume 4
Summary
Super Rabbit Boy falls down a pipe and discovers himself in a mirror reality where everyone good is now evil, including his mirror self, Super Rabbit Boss, and he must make friends with King Viking (now one of the good guys) and somehow defeat his alter ego in order to save this world--and somehow find a way back to his own reality.
Author
Series
Adventures of Captain Underpants volume 12
Summary
George and Harold, and their doubles, Yesterday George and Yesterday Harold, have a good thing going. Two of them go to school, while the other two hide in the tree house and play video games all day, then they switch! But, it turns out there's something rotten in the state of Ohio, and it's smellier than a pile of putrid gym socks. The boys' malicious gym teacher, Mr. Meaner, has created a method of mind control that transforms their fellow students...